Patrick Star Full 360° Rig with Deformers | Toon Boom Harmony

Full character turnaround

Pose-specific deformer system

Slider based master controllers

Deformer Test

Rig Overview

Complete rig

Complete rig

Master Controllers

Master Controllers

Head Rig

Head Rig

Left Eye Rig

Left Eye Rig

Cutters used for the face and torso

Cutters used for the face and torso

Body Rig

Body Rig

Patrick Star Full 360° Rig with Deformers | Toon Boom Harmony

This project is a fully functional 360° character rig of Patrick Star, created in Toon Boom Harmony, with a focus on clean deformation, stability, and efficient animation control.

The rig is built using a model sheet reference and designed to support smooth animation across all angles without slipping, popping, or visual inconsistencies.

Rig Features

• Full 360° turnaround system
Each angle of the character is supported by its own set of drawings and deformers, allowing for consistent volume and clean transitions throughout the rotation.

• Deformer-based workflow
Rather than relying on a single universal deformation setup, each angle in the turnaround has its own dedicated set of deformers, specifically designed for that pose. I did this to achieve more organic motion and better shape control, which suits the soft, flexible nature of the character.

• Dedicated drawing layers per pose
Each body part is separated into pose-specific drawing layers, ensuring that transitions between angles remain visually accurate and free of clipping or sliding issues.

• Master control system with sliders
Four main slider-based master controllers were created:

* Left Eye Control
* Right Eye Control
* Mouth Shapes
* Full Character Turnaround

• Mouth system
A full set of 16 mouth shapes has been implemented to support a wide range of expressions and potential lip sync workflows.

• Eye system with pose-aware variations
Each pose includes two eye variations, and all are linked through a centralized slider system for fast and intuitive access during animation.

Goals & Focus

The goal of this rig was to push both technical complexity and animation usability, while maintaining clean structure and efficient control. Special attention was given to:

* Preventing deformation artifacts
* Maintaining consistent proportions across angles
* Streamlining animator interaction through slider controls

This project represents one of my most detailed rigging setups to date, combining structured node organization with flexible animation tools.